Necro Chess
A chess-like game where you play as a powerful necromancer. Collect the souls of fallen enemies to copy their abilities and raise an army of minions.
This is a small-scale prototype I made in a few days in order to try out this concept. Feel free to give me feedback!
Status | Prototype |
Platforms | HTML5 |
Author | Ahvic |
Genre | Puzzle, Strategy |
Made with | Unity |
Tags | 2D, Casual, Chess, Minimalist, Short, Simple, Singleplayer, Top-Down |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | Subtitles, Interactive tutorial, One button |
Comments
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I really like the concept, you could make some interesting puzzles with it! I was a bit disappointed with the last two levels, since they weren't really puzzles and could be won just by going straight for the King and ignoring everything else.
There are a few minor (mostly UI) improvements that I think would also help.
First, adding a tutorial tip (or a few) to explain the enemies' health and turn timer as well as when the Necromancer takes damage. These aren't hard to figure out as-is, but the concepts aren't overtly explained to the player.
Adding some visual indicator of an enemy piece's health. I like that the pieces shake when they're about to move, but I wish I could tell at a glance what their health is since that seems to change from level to level. Even just adding a small number inside a heart to the corner of their space would be fine.
A "Next Level" button. It's just the tiniest bit annoying that I had to return to the menu before selecting the next level.
Small Bug: In the final level when new pieces were spawned (which should probably also be explained) they would occasionally be spawned in something that isn't a space.
Thanks for the feedback! I agree the pieces's health is not visible enough, definitly something to work on if I ever continue this project.
Fun, needs more levels!
Thanks!